Brunches & Dragons
A mercurial sailor with anger management issues
Medium humanoid (human), chaotic good
Armor Class 15 (unarmored defense)
Hit Points 14 (1d12+2)
|16 (+3)||16 (+3)||14 (+2)||9 (-1)||10 (+0)||12 (+1)|
Saving Throws Strength +5, Constitution +4
Skills Animal Handling +2, Athletics +5, Intimidation +3, Perception +2
Tools Navigator’s tools, vehicles (water)
Senses darkvision 60ft., passive perception 16
Languages Imperial Common, Elvish, Loire, Rovani
Challenge 1 (200 XP)
Bad Reputation. No matter where you go, people are afraid of you due to your reputation. When you are in a civilized settlement, you can get away with minor criminal offenses, such as refusing to pay for food at a tavern or breaking down doors at a local shop, since most people will not report your activity to the authorities.
Rage. Twice per day on your turn you can enter a rage as a bonus action. The rage lasts for 1 minute. While raging, you:
- Have advantage on Strength checks and saving throws
- Gain +2 damage to melee weapon attacks
- You have resistance to bludgeoning, piercing and slashing damage
Basket-hilt broadsword. Melee Weapon Attack. +5 to hit, reach 5 ft., one target. Hit: 2d6 + 3 slashing damage.
Belaying Pin. Melee Weapon Attack. +5 to hit, reach 5ft., one target. Hit: 1d4 + 3 bludgeoning damage and Solange may make a belaying pin or boarding axe attack as a bonus action.
Boarding Axe. Melee or Ranged Weapon Attack. +5 to hit, reach 5ft. or range 20/60, one target. Hit: 1d6 + 3 slashin damage and Solange may make a belaying pin or boarding axe attack as a bonus action.
Some backstory here would be awesome.
To me, a tavern brawl is a nice way to get to know a new city.
Freedom. The sea is freedom—the freedom to go anywhere and do anything.
I will become the most feared pirate that has ever lived.
Once someone questions my courage, I never back down no matter how dangerous the situation.